Команды в Coop режиме [MM]

Команды для чата на twitch:

  • !message <message> → Отправить сообщение в игре. (Например: !message привет)
  • !join <player number> → присоединится к армии игрока 1 или 2. (Например: !join 1)
  • !spawn <unit_type> <amount> <player> <cam1/cam2> → заспавнить юнит. (Например: !spawn Baneling 100 Zabbi cam1)
  • !wave <size> <tech> <cam1/cam2/rand> → заспавнить волну врагов. (Например: !wave 7 7 rand)
  • !resources <minerals> <vespene> <player> → дать или забрать ресурсы у игрока. (Например: !resources 1000 250 Zabbi)
  • !mutators <mutator> [disable] → Включить или выключить мутатор. (Например: !mutator Evasive Maneuvers)
  • !memes → Включить или выключить мемасики

Мутаторы:

  • Walking Infested — Enemy units spawn Infested Terran upon death in numbers according to the units life.
  • Outbreak — Enemy Infested Terrans spawn continuously around the map.
  • Darkness — Previously explored areas remain blacked out on the minimap while outside of player vision.
  • Time Warp — Enemy Time Warps are periodically deployed throughout the map.
  • Speed Freaks — Enemy units have increased movement speed.
  • Mag-nificent — Mag Mines are deployed throughout the map at the start of the mission.
  • Mineral Shields — Mineral clusters at player bases are periodically encased in a shield which must be destroyed for gathering to continue.
  • Barrier — Enemy units and structures gain a temporary shield upon the first time they take damage.
  • Avenger — Enemy units gain increased attack speed, movement speed, armor, life, and life-regeneration when nearby enemy units die.
  • Evasive Maneuvers — Enemy units teleport a short distance away upon taking damage.
  • Scorched Earth — Enemy units set the terrain on fire upon death.
  • Lava Burst — Lava periodically bursts from the ground at random locations and deals damage to player air and ground units.
  • Self Destruction — Enemy units explode and deal damage to nearby player units upon death.
  • Aggressive Deployment — Additional enemy units are periodically deployed onto the battlefield.
  • Alien Incubation — All enemy units spawn Broodlings upon death.
  • Laser Drill — An enemy Laser Drill constantly attacks player units within enemy vision.
  • Long Range — Enemy units and structures have increased weapon and vision range.
  • Shortsighted — Player units and structures have reduced vision range.
  • Mutually Assured Destruction — Enemy Hybrid units detonate a Nuke upon death.
  • We Move Unseen — All enemy units are permanently cloaked.
  • Nap Time — Player worker units periodically fall asleep and must be awoken via the Wake Up ability on their command card.
  • Slim Pickings — Player worker units gather resources at a reduced rate, but resource pickups spawn throughout the map.
  • Concussive Attacks — Player units are slowed by all enemy attacks.
  • Stone Zealots — The enemy has deployed Stone Zealots.
  • Just Die! — Enemy units are automatically revived upon death.
  • Temporal Field — Enemy Temporal Fields are periodically deployed throughout the map.
  • Void Rifts — Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
  • Twister — Tornadoes move across the map, damaging and knocking back player units in their path.
  • Orbital Strike — Enemy Orbital Strikes are periodically fired throughout the map.
  • Purifier Beam — An enemy Purifier Beam moves across the map toward nearby player units.
  • Blizzard — Storm clouds move across the map, damaging and freezing player units in their path.
  • Fear — Player units will occasionally stop attacking and run around in fear upon taking damage.
  • Photon Overload — All enemy structures attack nearby hostile units.
  • Minesweeper — Groups of Widow Mines and Spider Mines are buried throughout the battlefield.
  • Chaos Studios — Mutators are chosen at random and periodically cycle throughout the mission.
  • Void Reanimators — Void Reanimators wander the battlefield, bringing your enemies back to life.
  • Going Nuclear — Nukes are launched at random throughout the map.
  • Life Leech — Enemy units and structures steal life or shields whenever they do damage.
  • Power Overwhelming — All enemy units have energy and use random abilities.
  • Micro Transactions — Giving commands to your units costs resources based on the units cost.
  • Missile Command — Endless missile bombardments target your structures and must be shot down throughout the mission.
  • Vertigo — Your camera randomly changes positions.
  • Undying Evil — A monster is deployed against you. Each time you kill it, it will gather more power and return even stronger.
  • Polarity — Each enemy unit is immune to either your units or your allys units.
  • Transmutation — Enemy units have a chance to transform into more powerful units whenever they deal damage.
  • Afraid of the Dark — Vision provided by all sources is extremely limited except when in view of your camera.
  • Trick or Treat — Civilians visit your Candy Bowl looking for treats, which are generated by spending minerals. If no treats are available, the civilians transform into random enemy units.
  • Turkey Shoot — Supply can only be generated by killing turkeys that wander throughout the map. Doing so may anger the turkeys that remain.
  • Sharing Is Caring — Supply is shared between you and your partner, and units from both armies contribute to your combined supply cap.
  • Diffusion — Damage dealt to enemies is split evenly across all nearby units, including your own.
  • Black Death — Some enemy units carry a plague that deals damage over time and spreads to other nearby units. The plague spreads to your units when the enemy unit is killed.
  • Eminent Domain — Enemies gain control of your structures after destroying them.
  • Gift Exchange — Gifts are periodically deployed around the map. If you dont claim them, Amon will!
  • Naughty List — Player units and structures take increased damage for each enemy theyve killed.
  • Extreme Caution — Your units will not obey any command placed in areas they cannot see.
  • Insubordination — Your units dont follow orders exactly.
  • Heroes from the Storm — Attack waves will be joined by heroes of increasing power.
  • Inspiration — Enemy Heroic units increase the attack speed and armor of all enemies within a small range.
  • Hardened Will — Enemy Heroic units reduce all incoming damage to a maximum of 10 when any non-heroic enemy unit is near them.
  • Fireworks — Enemies launch a dazzling fireworks display upon death, dealing damage to your nearby units.
  • Lucky Envelopes — Festive envelopes containing resource pickups are dropped at random throughout the map.
  • Sluggishness — Your units accelerate and turn slowly.
  • Double-Edged — Your units also receive all the damage they deal, but they are healed over time.
  • Fatal Attraction — When enemy units and structures die, any of your nearby units are pulled to their location.
  • Propagators — Shapeless lifeforms creep toward your base, transforming all of the units and structures they touch into copies of themselves.
  • Moment Of Silence — When a Heroic enemy dies, all player units around it will reflect on their transgressions, leaving them unable to attack or use abilities.
  • Kill Bots — Offensive robots of a mysterious origin have been unleashed on the Koprulu sector, intent on destruction. Through cunning engineering, they are invincible until their pre-programmed kill counter has been filled. After that occurs, they will shut down. But can you survive for that long?
  • Boom — Bots uUncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
  • The Mist — Mists roll over battlefield while unseen terrors lurk inside. Desperate warriors will fall and rise again.
  • The Usual Suspects — Enemy attacks will be led by dark reflections of Heroes in the service of Amon.
  • Supreme Commander — Massive units gain 25% life and are bigger, the rest of units have 25% less life and are smaller. All units gain +2 weapon range.
  • Shapeshifters — Shapeshifters spawn with enemy attacks and in enemy bases. These creatures can transform into any unit of yours.
  • Rip Field Generators — Rip-Field Generators are deployed throughout the map. They will burn any unit that comes into their range.
  • Repulsive Field — Enemy attacks will push your units away.
  • Old Times — We are traveling back in time. Unit selection is limited to 12 units. There is no worker auto-mine, no smart cast, no multiple building select, etc.
  • Nuclear Mines — Nuclear Mines have been placed around the battlefield.
  • Necronomicon — Killed player units will rise again at enemy bases.
  • Mothership — Enemy Mothership roams the map and attacks player units.
  • Matryoshka — Enemy units will spawn mini-self upon death. This can trigger several times for larger units.
  • Level Playing Field — All weapons and abilities can hit both air and ground targets.
  • Infestation Station — Damaging any structure can cause infestation.
  • I Collect, I Change — When a non-heroic unit kills a hostile unit, it becomes the unit it killed. Units can only evolve into more expensive units.
  • Great Wall — Enemy begins massive effort to construct defensive structures around the battlefield.
  • Endurance — Player and enemy units and structures have 3x more health and shields.
  • Dark Mirror — Enemy attack waves will contain player units.
  • Bloodlust — Enemy units gain increased attack speed, movement speed, acceleration and damage reduction as their health gets lower.
  • BlizzCon Challenge — The BlizzCon Challenge starts with a single Mutator. As time passes, more Mutators will be added, until 10 mutators are running wild at the same time.

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